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GCCC DIGITAL MEDIA PROGRAM
(scroll down to see links to all course syllabi)

 3D Studio Max Poser Visual Communicator Ultra 2 Virtual Sets Adobe Creative Suite Dreamweaver

The Digital Media Technology program is designed to prepare students for careers in graphic design, digital video production, gaming, animation, simulation, and Web design.  Today's employers in emerging digital industries are looking for individuals with skills in all these areas.  Our program prepares you with this broad set of skills, in the latest industry software titles, to open new doors of employment and entrepreneurial opportunity.

Interactive entertainment takes in about $9 billion dollars in the USA alone. Games are expected to surpass film box-office revenues in the next couple of years, making it the fastest growing segment of the entertainment market, and an excellent field for career advancement. According to the ESA, 60% of all Americans age six and older, or about 145 million people, play computer and video games. And 35% of all Americans identified computer and video games as the most fun entertainment activity. That's more than television (18%) and movies (11%) combined! Computer and video game development is a fast-growing entertainment field, with a lot to offer you professionally and creatively. Your enthusiasm is crucial, but you'll also need skill and qualifications. Games are as competitive as any entertainment industry, and it's not easy to get that first job. But if you've set your sights on the gaming industry, GCCC offers courses and a program that can get you started. (To learn more about the Florida market for gaming and simulation, scroll to the bottom of this page)

 You can start with the basic skills covered within our certificate, and advance to a degree in Digital Media Technology.  For more information, contact
PRIMARY ADVISER:
Wendy Payne (850) 769-1551(ext. 3876), or e-mail wpayne@gulfcoast.edu

Digital Multimedia Production Certificate DIG-CT

Advisers for this program are located in the Technology Building
PRIMARY ADVISER:
Wendy Payne  (ext. 3876)

 PROGRAM GOAL: The purpose of this program is to prepare students for initial employment as a digital media/multimedia production technician, digital media/multimedia developer, or to provide supplemental training for persons previously or currently employed in these or related occupations.  Graduates of this certificate program could potentially obtain entry positions as graphic artist technician, animation/gaming/simulation technician, digital video production technician, or Web design technician. All courses in this program can be used in pursuit of the college’s Digital Media Associate of Applied Science degree.

 ANY COMBINATION of  FIVE CLASSES

Graphic Design Technology Digital Video Production
+# GRA  1100c       Principles of Graphic Design #   DIG2251             Introduction to Digital Audio
#GRA  2121           Desktop Publishing #   DIG2205             Basic Video Editing
#GRA  2151          Drawing Techniques for Digital Illustration #   DIG2280             Digital Video and Sound
#GRA  2156c         Computer Graphics for Digital Designers I #   DIG2410             Basic Scripting for Video
+# GRA  2157c      Computer Graphics for Digital Designers II #   DIG2284             Advanced Digital Video and Sound
   
Animation, Gaming, and Simulation Web Design
#   DIG1710     Introduction to Game Development #   DIG2100             Web Design I
+#   DIG2040   Survey of Game Development +#   DIG2101           Web Design II
+#   DIG2430   Storyboarding & Conceptualizing for Game Development  
#   DIG2300     2D Animation  
+#   DIG2302   3D Modeling and Animation  

Important Notes: It is strongly recommended that you have classes from at least two of the areas above.  Each candidate for graduation of this program must submit a digital portfolio to the adviser listed above.  Specific criteria for the portfolio are available from this adviser.

 Digital Media Technology DIG-AAS

Advisers for this program are located in the Technology Building
PRIMARY ADVISER:
Wendy Payne  (ext. 3876)

 PROGRAM GOAL: The purpose of this program is to prepare students for initial employment as a digital media/multimedia programmer, digital media/multimedia project manager, Web designer, Web developer, Web production artist, digital audio/video technician, digital media/multimedia producer, graphic animator, instructional designer, or interface designer, or to provide supplemental training for persons previously or currently employed in these or related occupations.  Graduates of this certificate program could potentially obtain positions as graphic artist technicians, animation/gaming/simulation technicians/developers, digital video production technicians, or Web design technicians.

 GENERAL EDUCATION COURSES                                                           Cr. Hrs.

+*   ENC  1101        Freshman English I ……………………………………………..3

       PSY   2012        General Psychology……………………………………………..3

       Physical Science Elective…………………………………………………………3

       MAT1033 Intermediate Algebra
         or QMB 10011       Business Mathematics…………………………...…………3

       ARH  2000        Understanding Visual Arts….…………………………………..3 

MAJOR COURSES 

        DIG    2000       Introduction to Digital Media……………………………………3

+      MMC 2100       Writing for Mass Communication……………………………….3

        GEB   1136       Foundations in e-Business……………………………………….3

        ART   2600       Computer Imaging I ……………………………………………..3

   #   ETI    1637        Introduction to Technology Innovation……….…………………3

   #   CET   1460        Computer Applications for Technology…………………………3

   #   GRA  2156c      Computer Graphics for Digital Designers I …...………………..3

   #   DIG    2280       Digital Video and Sound………….……………………………...3

 +#   DIG    2302       3D Modeling and Animation………………..….………………...3
   #   DIG    2100       Web Design I…………………………………………………......3

   #   DIG    2949       Digital Media Cooperative Education……………………………3

+ #   DIG    2580     Digital Media Portfolio……………………….…………………..1

 

RECOMMENDED ELECTIVES:  Choose any five of the following courses for a total of 15 credit hours.  These electives are organized by area of emphasis.  You can choose all your electives from one area, or mix according to your interest in areas of potential employment.

                     Graphic Design Technology

     ART   2601        Computer Imaging II……………………………….……………...3

+#   GRA  1100c      Principles of Graphic Design……………………….……………..3

#   GRA  2121         Desktop Publishing……………………………….……………….3

#   GRA  2151        Drawing Techniques for Digital Illustration………….…………...3

+#   GRA  2157C     Computer Graphics for Digital Designers II……………………..3

 Animation, Gaming, and Simulation

#   DIG  1710           Introduction to Game Development………….……………………3

+#   DIG   2040        Survey of Game Development……………….……………………3

+#   DIG  2430         Storyboarding & Conceptualizing for Game Development…….…3

#   DIG  2300           2D Animation…………………………….………………………..3

+#   EST  2542c       Programmable Logic Controllers………….……………………….3

     ETD  1320c        AutoCAD………………………………….………………………..3
     EST 1603c          Projects in Robotics…………………………………………………3

 Digital Video Production

#   DIG2251             Introduction to Digital Audio………………..…………………...3

#   DIG2205             Basic Video Editing………………………..……………………..3

#   DIG2410             Basic Scripting for Video…………………..……………………..3

+#   DIG2284          Advanced Digital Video and Sound………….…………………...3

 Web Design

+#   DIG2101          Web Design II……………………………………………………..3

     CGS2069            Starting a Business on the Internet………………………………...3

     COP2840            Internet Programming……………………………………………...3

     CGS1520            Multimedia for the Web……………………………………………3

     CGS2069            Internet Marketing……………………………………………….…3

     GEB2173            e-Business Law and Ethics…………………………………………3

 TOTAL DEGREE HOURS……………………………………………………….…..64

 

DRAFT DOCUMENTS

COURSE SYLLABI (drafts)

DIG1710 Introduction to Game Development

DIG2000 Introduction to Digital Media

DIG2040 Survey of Game Development

DIG2100 Web Design I

DIG2101 Web Design II

DIG2205 Basic Video Editing

DIG2251 Digital Audio Production I

DIG2280 Digital Video and Sound

DIG2284 Advanced Digital Video and Sound

DIG2300 2D Animation

 DIG2302 3D Modeling and Animation

DIG2410 Basic Scripting for Video

DIG2430 Storyboarding and Conceptualizing for Game Development

 DIG2580 Digital Media Portfolio

DIG2949 Cooperative Education in Digital Media

GRA1100c Principles of Graphic Design

 GRA2121 Introduction to Desktop Publishing

GRA2156c Photoshop I

GRA2157c Photoshop II

Drawing Techniques for Digital Illustration

 


The Florida Market for Gaming and Simulation (excerpts from a Canadian report published in October, 2005).

MARKET OVERVIEW
With a growing population of more than 17 million and a gross state product valued at
$780 billion in 2004, Florida is now the fourth most populous U.S. state and the fourth-
largest U.S. economy. A southern economic superpower, Florida can be considered a
business gateway to Latin America and the Caribbean.
Florida has evolved into a simulation and training hub, beginning with the development 40
years ago of the first army and navy simulation and training systems in Orlando. Indeed,
most U.S. military personnel serving today have been trained on simulators produced by
companies based in Central Florida.

Florida's burgeoning theme park industry has drawn world-class talent in the field of
simulation technology to the region. More than 300 companies employing more than
16 000 professionals are headquartered in the state; almost three quarters of these are
located in Orange County.


Simulation technologies have contributed to the rapid growth of the global video gaming
industry, which was valued at $39 billion in 2004. With the introduction of new gaming
platforms, video games are expected to replace music as the second most popular form of
entertainment worldwide by 2008.


Florida is also third-largest U.S. film and entertainment production centre, behind New York
and Los Angeles. Many television channels, including Nickelodeon and The Golf Channel,
broadcast from Orlando, which is home to over 1200 digital media companies that develop
interactive technologies aimed at the film and theme park industries
 

 

 

 

 

 
  
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